AoE II Civilization Win Rate Simulator

Observe how ELO matchmaking keeps civilizations hovering near 50% win rate, regardless of how strong or weak they are.

Simulation Parameters

Matches Simulated 0
Players Active 0
Average Civ Strength 0.000
Ready.

Civilization Performance

Strength is the theoretical balance point; win rate is measured from simulated results.

Civilization Strength Expected Win Rate Simulated Win Rate Difference Matches

Simulation Insights

Dive into civs that notably over- or under-performed versus their theoretical strength.

Run a simulation to uncover which civilizations buck the balance curve.

Author’s conclusions

Win rates by civilization do not reflect their strength. i.e. if a civ is 70% stronger on average than all other civs, it will only have a slightly higher than 50% win rate, instead of 70% (expected).

This does not demonstrate that civs in aoe de are imbalanced. It only demonstrates that if civs are imbalanced, it will not reflect properly in the win rates for civilizations.

Therefore, win rates should not be used to determine civ strength or for civ balancing purposes, since even small win rate differences could be hiding or understating massive civ imbalances.